For total war Rome – yep its 2017 and total war Rome – just got another patch this patch is available to play right now by opting into an open beta on Steam and will be available for everyone on November 30th if you need more info or help on that check the description of this video this patch adds some.

Expanded features to current systems and fixes a few long-standing bugs there have been no changes to AI or any changes to battles except for a small rebalance of some of the historical battles so in this video I’m gonna walk you through the most notable changes and then teaches the new political system first off forever gone is the.

In-game encyclopedia it took four years almost the same amount of time it took to load the building browser but it’s now gone and replaced with cleaner more succinct in-game panels well this is a greatly requested feature and I’m glad it’s.

Made its way in it doesn’t feel fully finished by right-clicking a unit you can see their stats and descriptions in full however it doesn’t tell you what you need.

To do to recruit them similarly right-clicking a building will give you great information about it and the building chain but there’s no route let’s say you had squalor issues in a town and your town had no expandable slots you wouldn’t know what to build to solve.

The problem you can’t look it up anywhere you need to wait until you can expand then hover over each chain and open it up to see its long standing.

Effects when you do see a building you like it might require a technology you can’t click this to see where it is in the tech tree instead having to remember its image or name and figure out what tree it’s in furthermore you can try clique technologies traditions skills or anything in the.

Politics screens these are all small.

Issues obviously but its functionality that.

The online encyclopedia had so it just feels like two steps forward and one step back another notable feature is that when a general or agent ranks up you can now see an expanded screen of their skills no more.

Will you have to wonder what lies beyond +1 Authority instead now you can just choose what you want and specialize without making any mistakes ok so now for the main faction.

Screen this is where most of the changes are taking place and it’s where I’ll teach you how to utilize the new power and politics features in the game let’s start off with something simple you now have the option.

To change government type this button is just below the government overview in the politics tab there are 4 government types in the game.

Republic a league has a military research focus with cheaper armies an empire mostly boosts research and keeps your political parties happy a kingdom increases tax and experience and a republic increases civil research and gives a large public order boost basically you can just find which one suits your playstyle and choose that the requirement is ten thousand goal to convert your government however an empire also requires high Imperium and political party influence but we’ll get to that a.

Later essentially you’ll want to work toward being an empire as it’s the easiest to manage with no negative effects if you start as an empire which some factions do then you don’t really.

Ever have to worry about looking at the screen or changing your government type unless you specifically want to play to the strengths of one of the other types you can also switch government types as.

Much as you want if you can afford it wherever there are large public order and loyalty debuffs associated with doing so for a few turns so make sure you’re.
Prepared for that and no changing your government type does not rename.

The faction Rome is just Rome whether it’s.

A republic or an empire back to the politics screen in the top left we have the government overview this.

Essentially shows a breakdown of the share of political seats you control some factions such as Rome will have up.

To four political parties and some such as Egypt will have just two here I’ve played is the Seleucids and we can see that there are three political parties one of them is mine the Seleucid dynasty and this can not be changed hovering over the graphic or reading below we can see the percentage share we own this is called.

The influence the higher your influence the better for every 12 and a half percent influence you’ll hit a milestone of effects.

These effects cover research public order tax and morale and are displayed at all times on the left side of the screen or by hovering.

Over each milestone the first two milestones are actually negative effects so you’ll really want to avoid falling below 25% influence everything above 25% is positive and.
The better there’s absolutely no downside to.

High influence so your goal is to push for 100% in the center of the screen you’ll see the other parties you’re contending with you can see that party have ownership of regions the amount of regions they own is decided by the influence they share.

A party would say 70% influence will own about 70% of the regions that your faction owns to check what regions they own click the tactical map on the campaign and she’s the new political party filter.

This will display the regions as they’re broken down politically you still own and control these regions as you normally would the only difference is that if there is a civil war the ones that you don’t own belonging to the political party that caused the war will defect to.

The enemy so why and how would a political party defect parties have a loyalty rating if the loyalty of a party drops below zero there will be a percentage chance each turn that they will cause a secession declare war and leave your faction completely founding their own their loyalty is determined by a few.

Factors most notably their party traits each party has two traits these traits are essentially goals that you need to fulfill to keep the party happy for instance an agriculturalists party will gain loyalty if you have a food surplus have negative food and.

You’ll lose that loyalty a patriotic party will have -5 loyalty for every enemy army present in your territory so you can see how these traits affect gameplay to keep a party happy try to abide by their traits parties also have a third trait and this is determined by the party leaders political views leaders come and go naturally so the third trait can shift around and this creates a bit more dynamic gameplay what’s more you can see the successor to.

A party leader if they have a trait that would make your life easier then it might be worth trying to assassinate the leader to speed things up the other factors that.

Affect loyalty are winning and losing battles having generals that belong to party’s die in battle changing your government type and a few other minor things like edicts and events you can take 2 actions in this screen that just cost some money provoke and purge.

Provoke will attempt to get the selected party to start a civil war you.

Might want to do this if the political faction is small and you.

Can manage the war quickly you can only do it if there’s.

A risk of war anyway so it’s kind of like starting it on your own terms.

Once a civil war starts a new replacement party is created with new traits so you’re always managing the same amount of parties but you can roll the.

Dice on hoping that the next one has traits aligned with how you’ll play the purge option will attempt to reduce the target party’s influence it severely hurts their loyalty but is a quick and ruthless way to diminish their influence increasing.

Yours and others next we’ll move on to the character screen here you can see all the generals and statesmen in your faction on the left side you can see each political party’s tab and expanding a party’s tab it’ll.

Show you the generals and statesmen under it generals and statesmen are the same a general can become a statesman if you disband his army or he gets wounded a statesman can become a general if he’s.

Assigned an army if you wanted to be in the field so on the left hand side of the panel you can hire a statesman directly here it’s like hiring a general but.

You’re just not assigning him an army the only difference between the statesman and a general is that a statesman can go on a mission whereas the general is busy commanding we’ll get to that a bit later though so each character has a gravitas and ambition gravitas is sort of.

Multiplied by ambition to affect his party’s overall influence so all.

Things being equal two characters of.

Two different political parties each with a hundred gravitas would net out the influence evenly between them they’d both share 50% of the party if they both started from scratch if one character has.

The influence will start tipping in their party’s favor each turn 51% 52% etc when you have three or four characters all in different parties all with different gravitas then it starts fluctuating a bit more if a powerful general who had 200 gravitas died in battle suddenly the balance will go heavy out of whack and that generals party would suffer it sort of creates power vacuums and to avoid a.

Shock to the system you don’t want to get anyone to powerful to increase gravitas and therefore increase influence over time you’ll need to secure promotions for your.

Characters or to lower influence you’ll need to spread rumors about them you can also increase gravitas by fighting and winning battles so in theory you should just try and have multiple armies with.

Multiple leaders representing different factions or rotate your leaders around within your own political party statesmen can embezzle funds try and secure you some cash by spending influence they can also go on missions there are three missions with different outcomes you can choose to venture out on a diplomatic mission with a chance to improve relations with another faction you can choose to improve public.

Order in one of your provinces or you can pay to organize a feast to fix a food shortage these are basically random transmissions that you pay for and will put the person out of action for a turn it.

Can even get them killed if it goes wrong the only exception to this is your faction leader if your faction leader is a statesman he can’t go on diplomatic missions and if he’s a general he can’t secure promotions he’s already the top dog doing.

These missions will lower loyalty for other political parties so only using your own men will essentially cause strife using other political parties men will increase their party’s loyalty but also increase their individual gravitas so if you’ve been paying attention this means that if for instance a political party has low loyalty and you’re worried that they might cause a civil war you can perform actions.

And win battles with their generals and.

Statesmen doing this will increase their party’s loyalty reducing the cause of a civil war however it will increase their gravitas in turn increasing.

Their influence diminishing yours and lowering your faction wide effects the problem is then amplified the bigger you are the more territory you own the higher your Imperium the higher your Imperium the worse the loyalty for other political parties and the more expensive political actions become so essentially you’re likely to have more issues with.

Party rivalry the bigger you get and have a more.

Expensive time dealing with it the last things you can do to help out political parties is do quick marriages.

Assassinations and adoptions it’s kind of like a way of.

Manipulating loyalty and gravitas by moving people around and gets you out of a sticky situation fast so that’s pretty much everything you need to know about the political system there’s a few flaws that I can think of one is pretty minor and.

That’s that it’s more effective to suicide a.

General in battle than it is to politically assassinate them you don’t need to do this often but it can help remove a problem in a hurry it’s a guaranteed success it’s free and it has less of a loyalty penalty by a huge amount so I’m not sure why you’d ever click to actually assassinate someone it’s always way better to just put them on a horse send them into battle and let them die the bigger issue which I kind.

Of can’t believe isn’t fixed is if you know there’s a chance of civil war erupting you could just disband the armies that are led by the generals of that party and it seems that when the war occurs the towns will flip to the enemy but they won’t have any armies in them then you can rear accrue tear armies and just take the towns back it needs a fail-safe that if a political party has no characters or no armies it should probably just.

Generate one or two otherwise it’s just a waste of time and it can be easily manipulated knowing the risk of civil war before it happens is essential but allows you to completely game it and it’s the same issue we had with the Emperor edition Civil Wars you’d have this massive civil war that rips your towns in half but no armies to fight so you just.

Take everything back anyway that’s all for me I hope I.

Explained it clearly enough there’s a lot to take in so let me know if you enjoyed this video it’s great.

To be back in Rome too but it seems this game will always be played.

With game breaking issues I look forward to seeing what the DLC has to offer I’ll have a review up as soon as I get my hands on it thanks very much for watching and I’ll see you in the next one.

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